Globo adopts Nvidia's AI solution for creating virtual scenarios

 The Rede Globo , with the tech help of NVIDIA Enterprise has developed a virtual set design system with the visual quality of photorealism, which has the ability to integrate the participants in remote format and the ability to customize the setting according to each program. The solution was used in the broadcast of a virtual football tournament on the SporTV channel and as part of the panels section of Globoplay's virtual stand during the CCXP Worlds 2020.


Named Virtualcast, this project started with the “Futebol de Casa” tournament, broadcast by the SporTV channel. The content consisted of virtual football matches played by professional players from Brazilian clubs, with narration by Everaldo Marques. With the graphics in realistic visual quality, the system integrated the electronic games for receiving, viewing and analyzing data and statistics of the matches in real time.

The Juniper network engineers center on providing high-availability network structure to withstand the online and on-site information technology happenings of users and clients. 

To achieve this result, it was necessary to use artificial intelligence and 3D creation platforms in real time, such as Unreal Engine, and NVIDIA Quadro P6000, NVIDIA Quadro K6000, and NVIDIA RTX 6000 GPUs.


The developed system helped to create more organic and natural interactions in the programs (even with the quarantine in place) and eliminated the need for post-production, since the result of the program (or framework) is already ready in real time. In addition to reducing the efforts of the teams involved in the production - generating more time available to carry out other actions or activities in the program (or framework).

Comments

Popular posts from this blog

Is Windows 10 1909 Now Close?

Is it worth taking a free English proficiency test?

How to develop a digital security plan?